Beware Utility Modules/ Classes

Mar 10, 2019 21:13 · 237 words · 2 minutes read programming software

We build our computer systems the way we build our cities; over time, without a plan, on top of ruins

– Ellen Ullman

If you have been writing software for a while, there’s a high likelihood that you have encountered modules or classes that contain utility functions. Utility/ helper functions, as the name suggests, contain useful functions used elsewhere in a project. Here’s an example:

Utility modules grow out of a need to abstract away a set of functions used several times in different places within a project. They form some sort of Swiss Army knife in the project. At the onset of a project, this is not bad because normally, the priority is to get things working.

The problem with utility modules is that they have a nasty tendency to be hard to maintain. As a project grows, utility modules become a dumping ground for functions that do not fit well in other modules. Also, as a team grows, people can misuse utility functions to dump some ‘quick-fixy’ functions that they need somewhere else, and this can lead to code duplication. Also, as they grow, utility modules can be really hard to read because they contain a bunch of unrelated functions.

Avoid utility modules or keep them as slim as possible. They should flagged during code reviews. They are a sign that you should rethink how you encapsulate your functions in a module(or a class).